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How to make mods for oblivion
How to make mods for oblivion











how to make mods for oblivion

For example, let us say you want to modify the steel sword and fur cuirass.

  • Extract the Oblivion texture bsa file to E:\Games\Oblivion\BSA Commander\out\textures\.
  • Extract the Oblivion meshes bsa file to E:\Games\Oblivion\BSA Commander\out\meshes\.
  • Install BSA Commander to E:\Games\Oblivion\BSA Commander\.
  • Use BSA Commander and extract Oblivion BSA files to some place you have room.
  • Install BSA Commander, DDS Converter 2 and NifSkope.
  • Determine a unique abbreviation of your project name to be used as the prefix to every ID you use in the plugin.
  • For this tutorial, we will use MyMod and pretend it is descriptive.
  • Determine a brief and descriptive name for your project.
  • A Graphics Editor (such as Paint.NET, GIMP, GIMPShop, Paint Shop Pro or Adobe Photoshop).
  • NifSkope (this updates the texture paths in the NIF files).
  • DDS Converter 2 (this will allow you to convert DDS files into PSD Photoshop files and then back to DDS format when done).
  • BSA Commander (this will allow you to open Oblivion - Textures - Compressed.bsa and extract DDS Textures).
  • 7-Zip (this allows you to compress your mod files into a single compressed file).
  • This process basically involves taking existing 3D objects/meshes (NIF) and textures (DDS) that come with Oblivion, editing them, adding them to the game via the Construction Set and then posting them on the net.













    How to make mods for oblivion